							     Coil Raiden
model from GTA Online: The Doomsday Heist by M4k3 (MaxBaxman)

The Raiden is a masterpiece of understatement. If it pulled up next to you while you were slumped over, sobbing at the lights, you wouldn't bother to look up from your ex's Snapmatic profile. But then the lights go green, and you see it put down the kind of noiseless acceleration that internal combustion can only dream of. Your iFruit falls from your snotty grip, and you think: maybe the world's not so bad after all
Differences compared to previous version: new improved electric engine sound, model fixes, new badging, VehFuncs adaptation, improved interior texture.

	Credits:
	
  *	M4k3 - conversion to GTA SA, improving the model
  *	Rockstar Games - some model pieces and textures
  *	DK22Pac - ImVehFt, YTD/YDR/YDD/YFT and WFT2DFF converters
  *	Junior_Djjr - VehFuncs
  
  *	You can reupload this modification on other websites as long as all credits and the ReadMe file are unchanged (you can add translated ReadMe file if necessary).
  *	If you want to edit this modification or convert it to another game then you have to credit me (M4k3 / MaxBaxman) as the original converter and 2D/3D artist (as I edit models, improve them, create something new like interior pieces, engine parts, tuning parts or sometimes completely new cars). 

	Contact the converter:
	
  *	Email: 				M4k31k@gmail.com
  *	Discord: 			MaxBaxman#8977
  *	GTA Online / Rockstar Games Social Club:			MaxBaxman
  *	GTAInside:			https://www.gtainside.com/user/M4k3
  *	GTAForums:			https://gtaforums.com/profile/593438-m4k3/
  *	Paypal Merchant ID:	6DFWGA8HZPH3S

	Features:

  *	Add-On car (ID 999) or replaces Elegant
  *    Includes Add-On Tuning Parts for this car only (IDs 11970-11975, 2 parts of Type 1 and 4 parts of Type 2)
  *	SAMP compatible - wheels have correct size and don't sink into the ground, tuning doesn't crash
  *	ImVehFt compatible - only one version that works with and without ImVehFt
  *	ImVehFt features: dirt on paintable parts, plastic, chrome, wheels; all lights work, brake hubs only appear with ImVehFt installed
  *	VehFuncs 2.1 compatible - working wipers, engine vibration, rear lights and roof windows can be damaged (named as right and left rear fenders/wings)
  *	Optimized model and textures (if you want to reduce their size even more then use MagicTXD)
  *	Custom collision, flat shadow
  *	Custom reflection texture.
  *	GTA SA dynamic numberplates
  *	3 Car Colors: 1st - Car Body Paint, 2nd - Some Panel Parts, 3rd - Plastic Parts (usually black or gray), 4th - unused (though I usually leave it for wheels)
  *	SkyGFX/ENB/GFXHack compatible
  *	Adapted to M4k3's New Car Animations 1.6 - https://www.gtainside.com/en/sanandreas/mods/110337-m4k3-s-new-car-animations-1-6/ (without it you may have legs sticking out)
  *	TXT files with settings - both for tuning and car itself that can be installed easily with ModLoader + manual installation settings (VehicleAudioLoader settings, shopping.dat settings, cargrp.dat settings -< these have to be copied and pasted manually).
  *	Has visible recharge cap (doesn't explode since it's electric vehicle)
  *	Tuning can be installed in TransFender. Adapted to M4k3's GTA 5 Tuning Parts - https://www.gtainside.com/en/sanandreas/mods/106522-gta-5-tuning-parts/
  *	Bonus materials include: stronger reflection texture (add to vehicle.txd with DXT1 compression), new ImVehFt dirt, tyie and plate textures, plate textures for non-IVF users (replace in vehicle.txd, make sure platecharset is not compressed).
  *	Files are unlocked - should be importable without any problem (TXD can be opened with MagicTXD). I can send 3ds Max 2012 project file if needed.
  
  How to Install (the installation guide):
  
  1. Choose the version you need:
  
  Add-On version if you are playing single player which adds new car (requires Fastman Limit Adjuster or Fastman Limit Adjuster + Open Limit Adjuster)
  Replace version if you are a SAMP player or can't/don't want to add new car.
  
  
  2. Create a folder inside modloader folder and name it after the car (e.g. Pfister Comet Mk3 or Coil Raiden or Declasse Vigero 2012).
  Put the next files in the newly created folder:
  
  The vehicle's DFF and TXD files.
  TXT file with settings (except the manual settings TXT file).
  FXT file with car's and tuning name (required for Add-On, optional for replace version)
  
  Otherwise you can manually install the DFF and TXD files from the respective folders and settings from the TXT file
  
  
  3. Add-On version guide:
  
  Use Fastman Limit Adjuster (FLA), you can use Open Limit Adjuster (OLA) but FLA is still required because OLA doesn't have all limits in it.

  Limits in Fastman Limit Adjuster (remove the hash "#" symbol and increase the values after "="):
  
; Vehicle Models (212)
#Vehicle Models = 212

^Remove the hash. Add 1 to your value.

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0

^Remove the hash. Set the value to 1.

; Number of standard lines (210)
#Number of standard lines = 210

^Remove the hash. Add 1 to your value.

; Make paintjobs work for any ID (0)
#Make paintjobs work for any ID = 0

^Remove the hash. Set the value to 1.

; Enable vehicle audio loader (0)
Enable vehicle audio loader = 1

^Remove the hash. Set the value to 1.

; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
; 
; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

^OPTIONAL. Increse the value if you changed ID to something bigger than your current value (800 by default). If your ID is 3245, then the value must be 3246 (add 1 to the last car/ped ID).

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

^OPTIONAL. Set to 63, this is required to increase the cargrp.dat limits.

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

^OPTIONAL. Set to 63, otherwise some of the cars defined in cargrp.dat may not spawn in traffic.


  Open Limit Adjuster limits (usually set to Unlimited by default):
  
VehicleModels = unlimited 

^This one can be used instead of FLA Vehicle Models limit.

VehicleStructs = unlimited

^This one can be used instead of FLA VehicleStructs limit.

  Everything else (handling.cfg limits, sound loader, paintjobs for any ID patch, count of killable IDs) has to be changed in Fastman Limit Adjuster.
  
  gtasa_vehicleAudioSettings.cfg and cargrp.dat settings can be found inside copy_paste_manually.txt.
  


     
  5. Add-On Tuning installation guide:
  
  Use Fastman Limit Adjuster or Open Limit Adjuster (the OLA is easier to use).

  Limits in Fastman Limit Adjuster (remove the hashtag "#" symbol and increase the values after "="):
  
[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 14000 

^Increase your Type 1 value by the amount of Type 1 parts added (check Features section of this ReadMe).

; IDE Objects Type 2 (70)
#IDE Objects Type 2 = 70

^Increase your Type 2 value by the amount of Type 2 parts added (check Features section of this ReadMe).

  Open Limit Adjuster limits (should be set to Unlimited by default):
  
AtomicModels = unlimited
DamageAtomicModels = unlimited

  gtadat settings.txt contains gta.dat settings to load the IDE file. ModLoader can install the settings from the TXT file automatically
  Otherwise open the TXT file and replace/add the settings in the respective files.
  
  The mods IDE file adds the tuning parts to game object list. Make sure to compare tuning parts IDs (listed above in Features section of this ReadMe) with free IDs in your game with Fastman92's Free IDs generator. If these IDs are already used then change them to free ones.
  You can edit the TXT file with Notepad if necessary.
  ModLoader automatically loads the IDE file, otherwise (if you can't use ModLoader) place it in GTA San Andreas\data\maps\veh_mods\
  
  Shopping.dat settings and instructions are now inside manual_settings.txt. You will have to open your shopping.dat (can be copied to a ModLoader folder), copy and paste settings from the TXT file to the DAT file following the instructions inside the txt file.
  
  The FXT file contains settings for both tuning parts and car name. Can be loaded by ModLoader or CLEO Library (then it must be in GTA San Andreas\CLEO\CLEO_TEXT).
  
  Tuning Parts possible crashes:
  I can't remember specific addresses with the crashes but I remember some things that should point out to the solution.
  You have installed Add-On tuning parts but game crashes during loading (the loading bar is half filled) - then it's probably IDE file (the ID isn't free or you didn't install IDE file correctly or some parts name issue), assuming that carmods.dat and shopping.dat settings are installed correctly.
  Game crashes when you just entered TransFender/Wheels Arch Angels/Loco Low Co (could also say the last file to be loaded: shopping.dat) - then shopping.dat has a tuning part that is not defined within IDE properly (again, free IDs issue or IDE file not loaded or perhaps parts name issue).
  Game crashes when you select a tuning part inside TransFender/Wheels Arch Angels/Loco Low Co - that means carmods.dat, shopping.dat and IDE settings are fine. The game usually freezes without giving any crash log (at least for me), it's most likely DFF file issue (renamed/missing/corrupted DFF).
  Remember! Names of parts have to match in all files (DFF/IDE/carmods.dat/shopping.dat)
  
  
  
  EXTRA:
  In case your expierence game freeze and crash make sure to: 
  1. Tell me about your game a little bit - GTA_SA.exe version and modifications you have installed (such as Limit Adjuster, global maps or total conversions).
  2. Tell me which version you installed (and if you installed Tuning Parts too).
  3. Tell me when does the game freeze/crash - can be during loading screen, during driving the car or randomly on the street, 
  when trying to install a part in TransFender or any other case.
  4. Sending modloader.log and fastman limit adjuster log would help to find the cause of the problem.
  5. Make sure to check if you've followed EVERY STEP of the installation guide CORRECTLY!
  6. You can give any additional info if you think it's necessary.
  
  Links:
  ModLoader can be downloaded here (the latest recommended version as of mod's release date is 0.3.7):
  https://github.com/thelink2012/modloader/releases
  or
  https://gtaforums.com/topic/669520-mod-loader/
  
  ImVehFt can be downloaded here (choose ImVehFt_211_new_unofficial.7z which is the 3rd link as of mod's release date):
  https://www.mixmods.com.br/2020/01/IVF-Improved-Vehicle-Features.html 
  or
  https://sharemods.com/8gykdzl9nw5j/ImVehFt_211_new_unofficial.7z.html
  
  ImVehFtFix.asi (fixes some bugs and crashes of ImVehFt):
  https://www.mixmods.com.br/2019/09/ImVehFtFix.html
  
  VehFuncs:
  https://www.mixmods.com.br/2018/01/VehFuncs.html
  
  IndieVehicles.asi (extends VehFuncs functionality):
  https://www.mixmods.com.br/2019/06/IndieVehicles.html
  
  Fastman92 Limit Adjuster:
  https://gtaforums.com/topic/733982-fastman92-limit-adjuster/
  or
  http://fastman92.com
  
  Open Limit Adjuster:
  https://gtaforums.com/topic/736512-open-limit-adjuster/
  
  Free ID List Generator by Fastman92:
  https://www.gtagarage.com/mods/show.php?id=16944
  
  M4k3 New Car Animations:
  https://www.gtainside.com/en/sanandreas/mods/110337-m4k3-s-new-car-animations-1-6/
  
  Compatible Tuning Parts (from GTA V):
  https://www.gtainside.com/en/sanandreas/mods/106522-gta-5-tuning-parts/
  
  Modder Resource - San Andreas, Liberty, Alderney and other states license plates:
  https://drive.google.com/drive/folders/1etPrzF8-JXAqvV-eX7Fe7sQQIlzX0-2M?usp=sharing